Whip Games
When getting together with other whip crackers, having some whip games to play helps keep things interesting! Not all games need to be contests either, they just need to be challenging.
Contents
Speed Draw
Set up targets. Pick a crack to be used. Optionally, allow contestants to measure and check their distance. Once ready, contestants start with their whip coiled up in the hand that will be performing the crack. Starter signals "GO!" with no countdown (this makes it easier to be certain that one person didn't start to early)
Pasta Cutting
Mount a piece of pasta (vertically or horizontally) and see how many bits you can crack off of it.
Water Balloon Toss
Partner underhand tosses a balloon at your face, crack it out of the sky.
Shrinking Targets
Start with an easy target. Contestants get three chances to knock it off a stand. After each round the target gets smaller and smaller.
- 16ox water bottle
- 8oz water bottles
- Wiffle ball (balance it in an upside down water bottle cap)
- Ping pong ball (balance it in an upside down water bottle cap)
- Large cap from an orange juice bottle
- Small cap from a water bottle
- Small candies (Tic-Tacs)
Dizzy Targets
A target is setup up and contestants get to measure and set their distance. Starter signals "GO!" Contestants spin around 10 times and then try to hit the target.
Add On
Make a circle. Someone starts by performing a crack. Next person does that crack and adds one more, next person does those two cracks and adds one more, etc. All cracks must be clean (audible and don't hit yourself). You have three tries to get it right.
Whip Potato
Make a circle. Only one whip needed for the group. Set a timer. When the timer starts, person with the whip does a crack, then tosses it to the next person, they crack it as fast as possible and pass it on to the next. Whoever has the whip when the time runs out is out. Continue until only one person is left.
Horse
Like the basketball game. First person picks a target and a crack. Second person has to do the same or gets an "H". If they succeed then they get to pick the next target and crack.