Difference between revisions of "Talk:Universal Cracking Language"

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(Created page with "<!-- please format your comments with your name and the date/time. place new comments at the top--> ===Concept=== Can we create a universal language to describe cracks? *''...")
 
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Can we create a universal language to describe cracks?
 
Can we create a universal language to describe cracks?
  
*'''John Cantin - 2022-2-21 3:30pm CST'''
+
'''John Cantin - 2022-2-21 3:30pm CST'''
 
For vert plane cracks we would need to define  
 
For vert plane cracks we would need to define  
 
*the plane as left/right/front/back
 
*the plane as left/right/front/back

Revision as of 21:39, 21 February 2022


Concept

Can we create a universal language to describe cracks?

John Cantin - 2022-2-21 3:30pm CST For vert plane cracks we would need to define

  • the plane as left/right/front/back
  • rotation overhand/underhand/none (none or maybe "rolling" for flicks?)
  • target front/back/up

For horz plane we would need to define

  • the plane overhead/underfoot/center (center would be for a forehand flick)
  • rotation forehand/backhand/none (none or maybe "rolling" for flicks?)
  • target front/back/left/right

Can we ignore the diagonal planes, at least for now?

Something to indicate a change in rotation for cutbacks