Talk:Universal Cracking Language

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Revision as of 21:45, 21 February 2022 by John.cantin (talk | contribs)
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John Cantin - 2022-2-21 3:30pm CST

For vert plane cracks we would need to define

  • the plane as left/right/front/back
  • rotation overhand/underhand/none (none or maybe "rolling" for flicks?)
  • target front/back/left/right/up

For horz plane we would need to define

  • the plane overhead/underfoot/center (center would be for a forehand flick)
  • rotation forehand/backhand/none (none or maybe "rolling" for flicks?)
  • target front/back/left/right

Can we ignore the diagonal planes, at least for now?

Something to indicate a change in rotation for cutbacks

and the real question... is this worth the effort?