Difference between revisions of "Talk:Universal Cracking Language"

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'''John Cantin - 2022-2-21 3:30pm CST'''
 
'''John Cantin - 2022-2-21 3:30pm CST'''
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For vert plane cracks we would need to define  
 
For vert plane cracks we would need to define  
 
*the plane as left/right/front/back
 
*the plane as left/right/front/back

Revision as of 21:40, 21 February 2022


John Cantin - 2022-2-21 3:30pm CST

For vert plane cracks we would need to define

  • the plane as left/right/front/back
  • rotation overhand/underhand/none (none or maybe "rolling" for flicks?)
  • target front/back/up

For horz plane we would need to define

  • the plane overhead/underfoot/center (center would be for a forehand flick)
  • rotation forehand/backhand/none (none or maybe "rolling" for flicks?)
  • target front/back/left/right

Can we ignore the diagonal planes, at least for now?

Something to indicate a change in rotation for cutbacks

and the real question... is this worth the effort?