Difference between revisions of "Gainer Toss"
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''This crack can be done after a forward crack such as a Cattleman's, or after a reverse crack such as a Reverse Cattleman. The description following is for doing this toss after a forward crack.'' | ''This crack can be done after a forward crack such as a Cattleman's, or after a reverse crack such as a Reverse Cattleman. The description following is for doing this toss after a forward crack.'' | ||
#Perform a [[Cattleman's Crack]] or a single [[Drum Roll]] crack | #Perform a [[Cattleman's Crack]] or a single [[Drum Roll]] crack | ||
− | #After the crack, start to bring your hand backup as if to start a second | + | #After the crack, start to bring your hand backup as if to start a second Drum Roll crack |
− | #Before your hand's motion is picked up by the whip ( | + | #Before your hand's motion is picked up by the whip (it should still be falling to the ground in front of you) toss the handle of the whip up and to the rear. |
#The whip should continue to rotate downward, while the rotational center of the whip travels backward | #The whip should continue to rotate downward, while the rotational center of the whip travels backward | ||
#Catch the whip over (or event slightly behind) your shoulder. | #Catch the whip over (or event slightly behind) your shoulder. |
Latest revision as of 23:23, 12 March 2022
Description
This technique is named after the gymnastics "gainer flip" where the gymnast's body travels on direction across the floor while spinning in the opposite direction. In this toss the whip rotates one direction, but physically moves the other way. It can be done as a follow up after a forward or a reverse crack.
This trick was invented by Todd Rex.
Pre-Requisites
Post-Requisites
How To
This crack can be done after a forward crack such as a Cattleman's, or after a reverse crack such as a Reverse Cattleman. The description following is for doing this toss after a forward crack.
- Perform a Cattleman's Crack or a single Drum Roll crack
- After the crack, start to bring your hand backup as if to start a second Drum Roll crack
- Before your hand's motion is picked up by the whip (it should still be falling to the ground in front of you) toss the handle of the whip up and to the rear.
- The whip should continue to rotate downward, while the rotational center of the whip travels backward
- Catch the whip over (or event slightly behind) your shoulder.